National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
Building a 3D Printer
Škop, Martin ; Klepárník, Petr (referee) ; Španěl, Michal (advisor)
The aim of this Bachelor thesis is to analyse available options for 3D printing using FDM technology according to requests of cooperating company, to propose several drafts of electronical and software parts of 3D printers. This also includes their connection, functionality testing and implementation of one chosen draft. The core of this Bachelor thesis was to document the progress in building the 3D printer and also to solve arisen problems. The result of this Bachelor thesis is practical realisation of electronic part of 3D printer including basical tests. Secondary benefit of this Bachelor thesis is to explain the issue of 3D printing with the option of building custom 3D printer from PiBot components.
Solution of coal unloading pit dedusting
Zlámal, Tomáš ; Veselý, Radek (referee) ; Štroner, Marek (advisor)
The present bachelor thesis deals with the draft solution of coal unloading pit dedusting. In the proposal, the necessary suction power and the individual sources of dust are determined and appropriate suction devices are designed. A CARM GH filter unit was designed for exhaustion, with a filter medium in the form of cloth bags. The entire dedusting system, including individual suction branches, was implemented into the operation of the unloading coal pit with the help of 3D software and an estimate of investment costs was made.
THE USE OF 3D TECHNOLOGY IN THE PUBLIC SPACE
Šebánek, Jan ; Medek, Tomáš (referee) ; Kristek,, Jan (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
The aim of this thesis is to define the impact of rapid prototyping technology in terms of creative potential to use this technology represents a particularly sculpture and architecture. Rapid Prototyping is a generic term covering a range of technologies: 3D scan converting the already realistic three-dimensional objects in computer memory, parametric modeling, which creates three-dimensional objects based on the formative algorithms, photogrammetry method of compiling three-dimensional object from a photo, technology, 3D printing materializing after each layer objects transferred from the computer's memory. When processing the theoretical work will be explored and discussed possibilities for realization of basic three-dimensional objects using 3D technology. The second step will be to map the different methods of access to artists working with 3D technology. In the end it tried to evaluate the benefits of these technologies in the field of sculpture and architecture in terms of traditional approaches. This paper attempts to describe the possible implications and potential of this progressive field in the classical artistic disciplines such as sculpture and architecture, both in terms of benefits and in terms of the eventual negative impact with respect to increasing the availability of this technology.
DIY technologies in digital sculpture
Váňa, Dušan ; Lukášová, Helena (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
This dissertation thesis is focused on the search for the presence of DIY (Do It Yourself) technologies in the practice of digital sculpting, from the beginnings of this progressive way of creation to the present. The work, through three thematic areas, answers the main research questions: What kind of technology is or has the DIY phenomenon been represented in digital sculpture? How have these technologies influenced and are influencing the development and direction of digital sculpture? Within the first thematic area, the presence of the DIY phenomenon in the beginnings of digital creation of a spatial work of art is mapped until the moment of constituting the concept of Digital Sculpture, as a designation of this new way of creation. The second area deals with specific technologies of digital sculpture, in terms of technical tools and their DIY alternatives. The development of these alternative technologies and their influence on the gradual democratization of digital sculpture tools is investigated. The third area examines the creative methods of DIY, which have been integrated into the practice of digital sculpture.
DIY technologies in digital sculpture
Váňa, Dušan ; Lukášová, Helena (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
This dissertation thesis is focused on the search for the presence of DIY (Do It Yourself) technologies in the practice of digital sculpting, from the beginnings of this progressive way of creation to the present. The work, through three thematic areas, answers the main research questions: What kind of technology is or has the DIY phenomenon been represented in digital sculpture? How have these technologies influenced and are influencing the development and direction of digital sculpture? Within the first thematic area, the presence of the DIY phenomenon in the beginnings of digital creation of a spatial work of art is mapped until the moment of constituting the concept of Digital Sculpture, as a designation of this new way of creation. The second area deals with specific technologies of digital sculpture, in terms of technical tools and their DIY alternatives. The development of these alternative technologies and their influence on the gradual democratization of digital sculpture tools is investigated. The third area examines the creative methods of DIY, which have been integrated into the practice of digital sculpture.
Integration of the Corona renderer into the ArchiCAD software
Špaček, Jan ; Křivánek, Jaroslav (advisor) ; Vévoda, Petr (referee)
Integration of the Corona renderer into the ArchiCAD software Bachelor thesis - Jan Špaček, 2018 We present a prototype of a plug-in that integrates Corona Renderer into Archi- CAD. We strive to make Corona in ArchiCAD as easy to use as in other graphics applications, so the user interface is a major concern in our plug-in. Special focus was given to interactive rendering, which has proved to be a technical challenge in other host applications. We give a brief overview of the APIs that we use and describe the architecture and implementation of the plug-in. We also present the performance of interactive rendering on various scenes. 1
Create a 3D model of the grammar school of Jan Palach in Melnik
Krejza, Vojtěch ; Čábelka, Miroslav (advisor) ; Brůha, Lukáš (referee)
Create a 3D model of the Grammar School of Jan Palach in Melnik Abstract The aim of this bachelor thesis is to conduct a detailed analysis of the software Blender and evaluace its possibilities for making a 3D model of the building in comparison with the software Google SketchUp. Next, create the original 3D model of the Grammar School of Jan Palach in Melnik from available data, which represent mainly building plans. In this thesis are descripted principles, problems and options of creation of 3D models and their details with the aim of the focus to open source softwares. Furthermore, it focuses on the actual software analysis and subsequent use of the studied functions in the creation of the 3D model. Keywords: 3D, 3D visualization, 3D software, modeling buildings, Blender, Google SketchUp, Open source software
Solution of coal unloading pit dedusting
Zlámal, Tomáš ; Veselý, Radek (referee) ; Štroner, Marek (advisor)
The present bachelor thesis deals with the draft solution of coal unloading pit dedusting. In the proposal, the necessary suction power and the individual sources of dust are determined and appropriate suction devices are designed. A CARM GH filter unit was designed for exhaustion, with a filter medium in the form of cloth bags. The entire dedusting system, including individual suction branches, was implemented into the operation of the unloading coal pit with the help of 3D software and an estimate of investment costs was made.
Building a 3D Printer
Škop, Martin ; Klepárník, Petr (referee) ; Španěl, Michal (advisor)
The aim of this Bachelor thesis is to analyse available options for 3D printing using FDM technology according to requests of cooperating company, to propose several drafts of electronical and software parts of 3D printers. This also includes their connection, functionality testing and implementation of one chosen draft. The core of this Bachelor thesis was to document the progress in building the 3D printer and also to solve arisen problems. The result of this Bachelor thesis is practical realisation of electronic part of 3D printer including basical tests. Secondary benefit of this Bachelor thesis is to explain the issue of 3D printing with the option of building custom 3D printer from PiBot components.
THE USE OF 3D TECHNOLOGY IN THE PUBLIC SPACE
Šebánek, Jan ; Medek, Tomáš (referee) ; Kristek,, Jan (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
The aim of this thesis is to define the impact of rapid prototyping technology in terms of creative potential to use this technology represents a particularly sculpture and architecture. Rapid Prototyping is a generic term covering a range of technologies: 3D scan converting the already realistic three-dimensional objects in computer memory, parametric modeling, which creates three-dimensional objects based on the formative algorithms, photogrammetry method of compiling three-dimensional object from a photo, technology, 3D printing materializing after each layer objects transferred from the computer's memory. When processing the theoretical work will be explored and discussed possibilities for realization of basic three-dimensional objects using 3D technology. The second step will be to map the different methods of access to artists working with 3D technology. In the end it tried to evaluate the benefits of these technologies in the field of sculpture and architecture in terms of traditional approaches. This paper attempts to describe the possible implications and potential of this progressive field in the classical artistic disciplines such as sculpture and architecture, both in terms of benefits and in terms of the eventual negative impact with respect to increasing the availability of this technology.

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